"War" represents a new live card game recently arrived in the American gambling market.

This game represents the modern online version of a fairly popular game in USA that takes on several denominations also based on the geographical area.

The regulation of the war, in fact, is very reminiscent of that of the Battaglia (and in fact they have a similar name) and "Stracciacamicia ".

These are very ancient games that now find a counterpart adapted to the patterns and characteristics of casino games.

This is just one of the latest live games approved by ADM, come back to visit us that many others will come out in the near future.

Where to make war in live casinos

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War regulation

Despite the name of this game, let a duel presuppose between at least two players, actually a real and PROperio clash is not because the purpose is simply guessing what the winning hand will be Between that of the player and that of the counter, even if in this regard there are some aspects that need to be clarified in more detailed way. To establish the winning hand, look at the number on each card, the highest wins. The strongest card of the game is the aceThen come the king, the queen, the infantryman, the 10 and so on, up to the two, the weakest card of the deck. First of all, it must be emphasized that in this game Six decks from 52 French cards are used Which are remedied as soon as the sabot remains less than 40 cards. Furthermore, each game is divided into various stages. Initially, the player chooses the episode and the prediction he wants to bet on. In addition to the episodes on the player or counter, in fact, it is possible to focus on the draw, which is called war.

At this point the Croupier turns a card by assigning it to the player. Before assigning the card to the hand of the counter, however, it is possible to make a New episode roundnull The episodes made in the second lap they are not bound by those of the first lapTherefore the user who has bet on the player can now choose the counter or war and vice versa, without any limit. Obviously, after the first card has been shown, the software will automatically touch the shares in real time, always showing them on the screen, because it is obvious that at this point The user can use the card already revealed as a reference point.

It should be noted that players can also select Other types of episodesnull In fact, you can bet on Color of the player's hand card (red or black) as well as on that of the counter or you can also try to guess theirs seme (hearts, spades, paintings and flowers). Finally, it is also possible to make bets on the Value, in particular on the following predictions:

- The player's card is an 8

- The player's card is greater than 8

- The player's card is less than 8

- Banco paper is an 8

- The Banco paper is less than 8

- Banco paper is greater than 8

- Banco paper is a figure

- The player's card is a figure

- Banco paper is not a figure

- The player's card is not a figure

As a rule, the winning bet on the player or payroll hand a share equal to 2.05, while The draw (or war) is given to 12.50, however, this data is not constant because as it has just explained, in the second round the values are revised on the basis of the player's card, but not only. In fact, as the cards are extracted from the Sabot, in the following laps The software proceeds to adapt the shares By retouching them according to the probability of exit of the cards and this also applies to the shares of the betting on color, seed and value.

As with other games based exclusively on the case, the same principles are also valid for war. In fact, if certain types of episodes is combined a rather high share (as in the case of the prediction on war), it is why This result occurs much more rarely Compared to the other predictions, in particular the victory of the player or the counter. In this game, however, the episodes on color and on seed can be quite interesting because despite being more difficult to guess, they do not represent rather rare results and offer Intermediate level shares which are not necessarily to be despised.